Roguelike games have been part of gaming culture for over 30 years and they have a deep and special place in our hearts. Over the last two years hundreds of roguelike fans got together to celebrate these games and their rich history and now we're ready to do it again! We loved getting together and celebrating - so this year we're holding a two day conference to get as many roguelike fans as we can into one place! For the third year in a row!
The conference will take place on October 5th and 6th in San Francisco.
We are still finalizing the schedule, but this year's speakers will include:
Benjamin Berman - Tips, Tricks and History for Card Game Roguelike Design
Leif Bloomquist - Updates to Commodore 64 and Retro Multiplayer Roguelike Development
Brian Bucklew - Dungeon Generation via Wave Function Collapse
Patrick Devine - 2D Sprites with Unicode and Golang
Spencer Egart - Procedurally Generated Ritual Spell Systems
Todd Furmanski - 1 Button, 2 sprites, 4 directions, 8 Creatures, 16 Kilobytes: Experiences Making "Dragon's Descent," a Roguelike Action Game for the Atari 2600.
Adrian Herbez - Procgen Petals: procedural flowers in WebGL
Andrea Interguglielmi - Designing a turn based roguelike inside a real time simulated environment, and the many headaches that come after.
Mark R Johnson - Speech Generation in a Procedurally Generated World
Isaac Karth - Why Do You Want to Generate That? A Vocabulary For Talking About Procedural Generation
Kawa - Yet Another Conduct Conversation: a history of conducts in roguelikes
Max Kreminski - Generators that Read
JP LeBreton - All Possible Glyphs: Playscii, an ASCII art, animation, and game creation tool
Stella Mazeika - Is This Even Randomized?: Turning Classic Games Into Multiplayer Roguelike Experiences
Evan Ovadia - ASCII vs Tiles vs Symbolic
Alexei Pepers - A Guide to Proc Gen Practitioners
Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset
Andrea Roberts - That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard
Gabriel Santos - ASCII Art Techniques & Animation
Aaron Santos - Optimizing procgen parameters using mini-batch gradient descent
Robin Sloan - Writing with the machine: GPT-2 and text generation
Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games
Max Hawkins - Mapping Activity Space - Adventures in Randomized Living
Jim Shepard - Blooming on the Battlefield: Relationships, Rivals, and Romance in Gameplay
And more to come!
We'll have talks, a large space for people to play and share their favorite games, an afterparty arcade, and breakout areas for smaller presentations or workshops. So come join us for a weekend of Roguelike fun!
If you'd like to demo a game at the arcade on Saturday night - sign up here!
We'd also like to thank our sponsors!